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Level 220 - "The Dirt Laboratory"
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Only recovered image of Level 220.

Level 220 is the 221st level of the Backrooms.

Description

Level 220 consists of an extensive network of unlit tunnels composed primarily of dirt and stone. Visibility within the level is extremely limited, requiring wanderers to rely on flashlights or other external light sources. The tunnels vary greatly in size and orientation, with some becoming severely claustrophobic and others extending at steep or irregular angles, including vertical ascents and descents. Tunnel surfaces range from densely compacted earth to softer, more malleable material. Attempts to dig through the walls are strongly discouraged, as the noise produced is known to attract hostile entities and may cause structural instability, potentially resulting in tunnel collapse. The level’s layout and hazards make prolonged navigation particularly dangerous.

The tunnels appear to go on endlessly, but they seem to be static, as attempts by The M.E.G. to create maps have proven successful. If a section of tunnel seems familiar, it is plausible that an exit could be nearby. There are a few known exits in mapped sections, but it is still very easy to get lost should a wanderer stray beyond any mapped areas.

Staying in this stoney maze for too long poses the risk of being found by the many entities that live in the level. However, the entities that inhabit the level vary in hostility. Some are harmless, while others will kill any human they find on sight. There are Clumps, Hounds, and Chimeras— Chimeras being one of three entities unique to this level and the most common entity to find. The other two unique entities function as a pair with only one of each in the Backrooms. These being the self-named Dr. Bellaphron and his strange, dog-like, personal Chimera known as Pegasus. They explore the level, Dr. Bellaphron illuminating the dark tunnels with his lantern and Pegasus using its keen nose to sniff out potential victims which the good doctor turns into horrid Chimeras.


Entities

The Chimeras
The Chimeras appear to be made of mismatched animal and even entity parts (to include Clumps, Hounds, Facelings, Skin Stealers, Bone Thieves, Dullers, Death Rats, Plague Goblins, Dentists, Wranglers, Carnies, Servants, Jack-O-Burgers and even Macchina in older Chimeras, crudely stitched and stapled together and suffering in their horrid forms. They seem to live in constant pain, as it appears they have been frankensteined together. Chimeras can be completely harmless or viciously hostile. Some are so aggressive that they will even attack other Chimera. Whether a Chimera will be friendly or murderous is completely up to chance. Wanderers have documented a few Chimera that were friendly enough to be closely observed. They report that some Chimera don’t have a discernible front or back and some don’t even have a recognizable head.

Before the discoveries made by Kida T., there were only speculations on the nature and purpose of the Chimeras. It was thought that the Chimeras were being made, as some of them seemed more “fresh” than others, but there was no real idea about who or what was making them. Many who enter the level do not return, so evidence about the Chimeras was limited. Some researchers in The M.E.G. made the bold claim that the Chimeras were an attempt to meld human and animals together, but this theory was dismissed as being far-fetched, however, research by Kida T. has led some credence to this theory.

Pegasus
Pegasus appears to be an exceptional Chimera, and it possesses greater intelligence than any other Chimera and can track anything within the endless maze of dirt using its keen scent. It has the head of a doberman dog, functionless wings from an eagle, a torso of a leopard, and an assortment of legs from different animals including a pig, a komodo dragon, an ape, and a kangaroo. Lastly, its tail is that of a horse. Pegasus is notably more well-put together than other Chimeras, able to walk and run smoothly in comparison to the less fortunate Chimeras, who shamble in a grotesque manner. Pegasus obeys any command given to it by its master, Dr. Bellerophon. Should Dr. Bellerophon command Pegasus to attack, Pegasus will do so. It is not known if Pegasus can navigate the level on its own or not, but if Pegasus is spotted, Dr. Bellerophon is not far behind.

Dr. Bellerophon
This entity appears to be the only known being capable of navigating the level efficiently. It is described as a tall, frail humanoid figure wearing a white cloak resembling a Grim Reaper’s robe, featuring multiple pockets similar to those of a medical coat. The entity’s face is consistently obscured by a deep hood and low ambient lighting, though its limbs are visibly thin and pale, with pronounced veins apparent beneath taut skin. It carries a lantern that serves as its primary light source, which does not appear to dim or brighten over time. The lantern consists of a long handle with a glass enclosure suspended within a metal frame and emits a constant, uninterrupted light. The entity is frequently heard speaking or producing sound while traversing the level. To date, it has spared the life of only one confirmed M.E.G. explorer, identified as Kida T., with whom it reportedly engaged in direct conversation. Kida T.’s expedition logs remain the sole documented account of the entity, referred to as Dr. Bellerophon, as well as its associated companion, Pegasus.

Dr. Bellerophon claims to create the abominations that shuffle around the dirt corridors of Level 220, his laboratory in a faraway section that only he knows the way to. Kida T. took the opportunity to learn as much as she could about the entities in question, asking as many questions she could think of in the time she managed to converse with Dr. Bellphron. In the logs, the self-proclaimed doctor refused to divulge his methods of creating the Chimeras, and instead says he expects to find a successor that can find their own way. At this point Kida T. voluntarily ended the conversation, apparently not pleased with this development. She has been asked what the entity could possibly mean in their conversation, but she refused to answer.

Researchers within the M.E.G. are forced to only speculate instead.
The two log transcripts that had been recorded in Level 220 are below, and are the last two logs that Kida T. ever recorded for her personal log series into her explorations for the M.E.G.


Logs

The two log transcripts that had been recorded in this location are below, and are the last two logs that Kida T. ever recorded for her personal log series in her explorations for the MEG. Kida T. has allowed the M.E.G. to listen to these logs for insight in Level 220.


Bases, Outposts and Communities

There are no bases, outposts, or communities due to limited sources of consistent power for light and constant attacks by Chimera entities and the occasional Hounds and Clumps.

Many mapping efforts have been to find the doctor’s lab, hoping to make it a safe space given the logs detailing that Chimera cannot reach the lab after creation.


Entrances And Exits

Random trapdoors into Level 220 will appear in Level 8, apartments in Level 13, and even in some places around Level 215. Leaving Level 220 is much riskier; even though trapdoors are fixed in certain sections of the level, they teleport wanderers to a random level upon entry.


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