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Entity 166 - "Rivechs"
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Entity Number: #166

Habitat(s): Level 522, Variable

An uncolored paper drawing depicting a standing Rivech from the side.

A sketch of a Rivech design. Image retrieved from Backrooms Robotics.

Overview:

Entity 166 is the designation given to a set of similar, large, commercially available, and AI-driven robots known as “Rivechs”, designed and manufactured by the technology corporation known as Backrooms Robotics. Different instances of Entity 166 may have slightly different designs but remain similar in base, with a bodily structure resembling a medium to large quadruped mammal. They are versatile and are used to perform several different functions. To this day, they are under active use by a number of notable groups.

Any sightings of Entity 166 instances should be reported, and additionally terminated if possible.

Behaviour and Function:

Entity 166 were designed to be capable of various tasks for human aid, such as transport, physical labour, protection, and occasionally even combat. All instances are equipped with adaptable artificial intelligence, making their exact behaviour somewhat unpredictable. Despite this, they are focused on instructed tasks, often ignoring unimportant stimuli until it becomes a disturbance, in which case the entity may become mildly hostile or ruthless1. Without a direct stop order from superiors, full incapacitation, or the death of said superiors, an Entity 166 instance will not cease its task(s) until completion unless outside its capabilities. It is advised that any attempts to take out Entity 166 instances are to be done while the entity is occupied with a task.

Every active instance of Entity 166 is connected to an owner. Instructions are typically responded to in a fairly straightforward manner, with commands being largely unacknowledged beyond the simple act of carrying them out. People often do not check whether or not their Rivechs are actually doing the tasks instructed under the assumption that they are. This may present opportunities for dismantling Entity 166 instances without unwanted intervention. The only circumstance inherent to its base programming wherein an instance of Entity 166 will disregard its owner’s command is if it is instructed to physically harm said owner, other people, or select sapient entities.

Note, however, that all previously mentioned conditions are capable of being overridden remotely by Backrooms Robotics, and the entities will not, under any circumstances, engage in aggressive behaviour towards Backrooms Robotics employees, products, and property2. This has occasionally caused 166 instances to partake in activities outside of those instructed by their owners to varying levels of discreetness, causing the public to have a slight perception that these entities may be unfocused. In the event of the death of the owner, the associated Rivech will attempt to signal to Backrooms Robotics for retrieval. If this is not possible, or it is unable to be retrieved, it will simply remain in place until it shuts down from a lack of power.

As of most recent development, all instances of Entity 166 are hostile to obvious or known U.E.C. personnel. This behaviour overrides any previous base programming, especially in areas with low human presence.

Anatomy and Make-up:

From basic observation, it is obvious that Entity 166 are largely composed of various tough metals and alloys, though it is likely that anomalous Backrooms materials are part of their make-up as well. As a result, they are capable of withstanding heavy levels of impact, load, and external conditions. Depending on the model, instances usually have maximum speeds between 10–30 kilometres per hour, measuring around 1–3 metres in height at the shoulders, 1.8–6 metres in length from head to rear, and can weigh up to a tonne or more. Most are fairly bulky, with a large body and a thick spine running down their backs. Limbs lack units analogous to digits on real animals and widen at the base, while limb joints are protected by a plate of metal, with an opening at the back to allow for movement.

Instances sport abdomens that resemble pouch-like containers used for the transport of cargo. They are composed of a flexible and elastic material, making Entity 166 fairly agile despite their size. The material in question is also difficult to penetrate, and sharp objects are not effective at damaging the abdomens of Entity 166 instances, though other means have been met with some success. More testing is needed.

The heads of Entity 166 instances are mounted on necks of varying dimensions and flexibility. They are cylindrical or tri-prismatic in shape and not very large, containing a secondary processing unit for sensory input. Mounted on their front are three small structures that function as eyes. Also attached to the head and neck are small, flexible structures that function as ears. Impairment of either components are effective at significantly incapacitating 166 instances without much effort.

The central processing unit is located in the upper rear thorax, the most heavily armored section of all instances of this entity. They are fairly large, complex, and not fully understood by the U.E.C. and the wider public. It is hypothesised that the CPU is anomalous in design and nature; however, our research is lacking. The only intact instance of one that we have ever obtained had partially imploded after mild tampering. Damage towards the CPU is, however, still assumed to result in effective decommissioning of Entity 166 instances, and for this reason, the thoracic cavity is not easily accessible without Backrooms Robotics intervention.

History:

On 14​/05​/2017, Backrooms Robotics announced both the existence and commercial availability of Rivechs. Public records of the entity prior to this are scarce, and the development and processes associated with Entity 166 are largely shrouded in mystery, much like most of the company’s activities. Such an entity does not seem to be within the manufacturing capabilities of any other known group.

While the political catalyst for this event is currently unknown, on 17​/03/2018​ our software had flagged significant data infiltration across its systems. Measures were taken to mitigate breaches, although were not fully successful. The infiltration was eventually traced back to an artificial intelligence program designated as Entity 82, nicknamed Koko, developed and maintained by Backrooms Robotics. Subsequent barriers were put in place to prevent future breaches, though the AI is actively looking for weak points in our systems. For the sake of the stability of the U.E.C., it is imperative that it does not succeed.

It was becoming increasingly obvious to both parties that overall tensions between us and Backrooms Robotics were growing strained. By 02/05/2018​, all trade relations, mutual relationships, joint plans, etc., were abolished completely and any friendly communication channels with Backrooms Robotics were cut off. It is around this time that their products started attacking us.

As of the latest update, Backrooms Robotics is actively flagged as an enemy of us, the Unbound Explorers Coalition, unbeknownst to most of the wider Backrooms population. Be on the ready; they will not stand down without a fight. What we do, we do for the sake of bettering humanity.



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