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The first ever image of The Ceiling.
The Ceiling is an enigmatic level of the Backrooms, Cluster C.
Descriptions:
The Ceiling appears as an extremely long greenbelt, floating high in the air and forming a ring. Rough calculation reveals that its length may be no less than 100 kilometres.
The method of no-clipping into the level is fairly special: Ascending to an extremely high altitude by any means in most levels which contain open spaces may lead here. After several experiments, it's found that the required altitude varies from level to level. However, the experiments' results seemingly reveal that in levels which have bigger numbers or stay high in the air, the no-clipping heights will be lower. Up to now, the lowest result was yielded on Level 998. On that level, the subject successfully no-clipped into this level after ascending only around 85 metres.
By using specialized drones, we found this level for the first time on December 5th, 20XX. Soon, an M.E.G. Exploration Outfit successfully got here via The Metro and gathered some valuable information of this level within limited opportunities.
The blue sky with white clouds in the background of The Ceiling is neither an actual sky nor a "skybox". Instead, it's just a still image of the sky. No matter the angle from which one observes, it remains stationary within the field of view and never changes.1 A closer look at the lawn on the greenbelt reveals that it consists of many untouchable, planar maps rather than real vegetation. While moving in The Ceiling, there's an occasional phenomenon named "Picture Persistence": things may suddenly begin to leave high-frequency afterimages at their previous positions, just like the errors which may occur while dragging windows in PC systems. The phenomenon usually lasts a few seconds before subsiding.
In The Ceiling, the way things move are eerily altered. This anomalous effect renders wanderers unable to perform actions like jumping and throwing. Simultaneously, things that were once still may begin to move rulelessly. Luckily, this doesn't affect the wanderers' health.
Exploring up roughly 10 metres higher in The Ceiling will lead you to The Caelivacuum. Things inside The Caelivacuum cannot be observed outside the area2. Also, wanderers will be temporarily blind, deaf and unable to breathe. It's believed to be impossible to continue exploring up in such a case.
Up to now, the only known way to exit The Ceiling is to jump off the level. In others' eyes, as immediately as the wanderer jumps, his posture will be frozen and then slowly falls in a manner described as "buffering". But from the jumper's perspective, during the falling process, there's no sensation of weightlessness and subjectively, he feels he's able to move. After falling for approximately 5 minutes, the wanderer may end up in The End or The Exorbitium.
Bases, Outposts & Communities
Given the difficulty of no-clipping into the level, there's no way to create colonies here.
Entrances & Exits
Entrances
- As says above, climbing to an extremely high altitude in levels which contain open spaces will lead to this level (Although It's theoretically feasible, there're extremely few success cases and it isn't recommended to enter the level by this means).
Exits
- Jumping off the level may make you end up in The End or The Exorbitium.