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Level 55 - "Pit Stop"

"The world is so much chaos, energy and noise. It's enough to drown out your being, any acknowledgement of your existence. But just as it becomes unbearable, suddenly, everything goes quiet. The lights feel harsher."

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A small, quiet, brick room. Towards the right, sunlight floods the restaurant in gold.

The Safe Room.

Description

Level 55, also known as the "Pit Stop", is an infinite set of segmented rooms that take the appearance of an abandoned, rustic, restaurant. The Pit Stop is known as a safe oasis that, while appreciated for its safety, will never host sustainable habitation.

The level is a complex of restaurant rooms which connect to each other through hallways and corridors. Each room, though randomized, usually contains an ordering counter, a kitchen, and rows of seating. Other rooms, such as bathrooms, are rarely present. Level 55 is in a worn state, with cracked brick walls, flaking wallpaper, creaking floorboards, and thick dust which clings onto every surface. Although structural compromise has never been recorded occurring, wanderers are urged to be vigilant.

Upon entering, wanderers will find themselves within the Safe Room. This room is the one and only point of entry into the level, and the main indication of entering Level 55. It is advisable to set up a temporary shelter within this Safe Room.

While the level is mostly empty, it does have consistent food sources, with cuisines of many varieties from the world of the Frontrooms. Ordinary food of the Backrooms does not exist within Level 55, including Almond Water, which is entirely substituted for normal drinking water.

Should one choose to exit the Safe Room and explore the rest of Level 55, they will enter the outskirts. The outskirts are aesthetically similar to the Safe Room, with little variation.



Other Properties of Level 55

Unlike other levels, Level 55 is always eerily quiet; the lights have no hum-buzz, there is no industrial machinery creaking or hissing, and there are no signs of life anywhere.

In combination with the sound, the level has high humidity and a temperature of 21°C, which leaves most rooms feeling damp and cool.

With these factors in mind, staying within Level 55 may lead to auditory and sensory hallucinations.


A darker restaurant room, this area has less sunlight. The walls have intricate art of animals.

One of many restaurant rooms in Level 55.

Prior Bases

Aside from a small attempt at a base in 2018— jointly conducted by the B.N.T.G. and the M.E.G., which resulted in only minimal success— no other bases have been established in Level 55.

While it is possible to suggest that an outpost could exist in Level 55 for a prolonged period of time, such a feat would require immense luck due to the spontaneity and unpredictability of exiting Level 55. In the most idyllic scenario, staff would routinely circulate in and out of Level 55. However, this proves to be realistically impossible due to the difficulty of entering the level itself.

In the place of an outpost, the M.E.G. returns to the level occasionally to leave important supplies and utilities such as phones, weapons, pamphlets which give information about the level, and information on how to contact the M.E.G..

Provided by the research team, there is also a forum on BackNET which can be used to report and document journeys within Level 55. Such forums have been instrumental in better understanding and documenting the level's effects.



Entrances And Exits

Entrances

Entering Level 55 is a rare incident. However, there have been some observed similarities in people who have entered Level 55. While it has not yet been proven, it is believed that susceptibility to entering Level 55 is increased by fulfilling the following conditions:

  • Being within the Backrooms for longer than two years1
  • Carrying few items
  • Running away from a danger or threat
  • Running or barging through doors

Performing and fulfilling some of these conditions increases odds of entering the level.

From 2015 — 2025, only 404 cases of entry into Level 55 have been recorded. The entrances have been recorded occurring on Level 1, Level 2, Level 3, Level 4, Level 5, Level 11, and Level 54 by running through a door while being chased by an entity or in a particularly dire situation.

Uniquely, Level 5 has been a commonly recorded level to enter into Level 55 from, with 64 out of 404 cases of known entries into Level 55 coming from the hotel.

In two separate incidents, two individuals have no-clipped into Level 55 from Level 56 while in a dire situation.

Exits

Level 55 has no conventional exits. In the place of standard exits, Level 55 has been observed to no-clip wanderers out of the level after a random duration of time has elapsed, back to the original level from which they entered.2

The exact amount of time varies between individuals. The shortest duration of stay reported was approximately fifty-three minutes. The longest duration of stay ever reported was four months and fifteen days. The average duration of stay is about three days and seven hours.

In a compilation of journeys within Level 55, numerous subjects reported being consciously aware that their time within the level was limited.

There have been zero cases of re-entering Level 55.

Time is ticking, so enjoy the sunset.