The page itself is written fine and I have a little problem with the writing itself it's more of a problem with the concept. I don't like the idea of having a Frontrooms exit at all, but that isn't the reason I downvoted. What I dislike is this continual push into a level that is said to collapse in about 5 minutes of entering. Like, what would the purpose be? Who would be convinced to go do any of this? And my largest gripe is why devote so many resources to a massively unconfirmed hunch in the first place? Also, wifi doesn't just automatically connect like that, so how would this be known at all?
The way I see it is that the entire purpose of the M.E.G. is to find the exit. They want to get everybody home, and they will commit as much time and resources necessary in order to do so. Even if it was just a hunch at the beginning, it still made sense for them to follow it because that’s what they do.
If set up that way, wifi does connect like that
Also it's the damn MEG, of course they would devote everything they have to investigate a potential frontrooms exit. It's their Purpose
After a long time and lots of revisions, this page is on the wiki and in a good spot. I'm incredibly happy for you :)
Interesting concept, but the page is riddled with numerous SPAG errors and inconsistencies in clinical tone:
The Human Living Area is a very larger area […]
Actually, this exploration was not a successful one, but we still collected some useful information, so we recorded it.
Much of the dialogue also reads extremely unnaturally:
Justin: I admit that the last plan was not rigorous. I didn't consider some special circumstances. But I think we still have hope and the possibility of success. The window of Level 301 was not destroyed in the damage, it is still there. Cheer up, this time we need to make a rigorous and perfect plan as much as possible. Now I will write out the draft plan that comes to mind first.
The letter to the overseers comes off as a comedic parody of the one in Super Almond Water, especially the "R.I.P." pinned under the guy's image. Whereas the section you took inspiration from was the low point and punch of the MEG's failures, here, it's largely brushed over in the time frame of a single meeting. Overseer A never wavers nor reflects on the ethical dilemma during any point through the second mission. This all compounds to the issue that the MEG's victory in the finale feels unearned. They give people suits, people die, they give people better suits, and just like that, it works out. The ending then concludes that Oversight A was right all along and that hope does conquer all.
If you had just shown any of the characters striving for a less fatal solution, or had been interested in fully dealing with the question of "the greater good", this wouldn't be a direction I'd hate. Right now, however, the article's message feels shallow at best and deeply insensitive at worst.
-1
This just doesn't make any sense. Out of all things, why must the exit reside within this level? It feels far too anticlimactic for a Backrooms exit. It sounds promising at first, but the execution falls flat. While the format is solid, it lacks the depth and intrigue that truly define a memorable Backrooms level. Ultimately, it feels like an idea that was rushed, with more focus on the setting than on creating a truly engaging and/or mysterious experience. Also, I don't think that's how an infohazard works. Overall, this is a hard downvote for me.
igorty
Someone "Tried to use the key from the Frontrooms".
"They(Object 2) can unlock doors within these levels and can also be used to access their home level through doors in other levels."(From Object 2)
If this key is Object 2, why don't The M.E.G. just using the key to enter The Frontrooms?
I don't mean to question the quality of this page in response to this question, but just wanted to mention it. There is something interesting, and I mean to say I'm not malicious.
(I am sorry that because my because of my expressive ability, this reply may have been a bit difficult to understand……)
What can I say!
