I have written several levels composed of narrative and will continue to do so. Limiting levels to descriptive text, in my opinion, would be a disservice to our fictional creative writing site and those who wish to explore the bounds of "traditional" formatting.
Thanks for the feedback!
]]>However, I cannot ignore what seems to me to be a major problem. Slightly more than a third of the text is a story about a girl who ends up in the Backrooms. Overall, I enjoyed it as well, but I do not think it belongs in an article about a level. We already have a separate section for tales. I also have to admit that this is partly a personal issue for me as a translator.
As I understand it, DivineAtlas was responsible for the narrative sections. I would like to tell them that, in my opinion, brief comments consisting of only a few sentences, as was done in the Level 0 article, work much better than the approach used in Level 1. I am not saying that they should stop writing fiction—not at all. I simply hope that their future works about levels will contain fewer narrative sections.
]]>Love so so much about the way this is written, the different sectors, the pacing in which information is given, the perfect tone. Reminds me of everything I love about the Backrooms as a concept.
]]>I have to say, this article is really well done—both as a standalone piece and as a rewrite.
But from my perspective, it feels a bit… overly complicated. I don't think we need to make the protagonist such a tragic figure every time.
I can clearly distinguish the sections about the story's protagonist from the parts describing the level itself.
And when I read the article from the perspective of an ordinary Backrooms wanderer, it feels a bit too lengthy. Maybe we could go back to making better use of collapsible blocks.
]]>"Walking for a few dozens of seconds, yet finding yourself where you thought the horizon was." Sounds like some parts of Level 1 have hyperbolic geometry!
]]>It became my favourite level.
]]>It's like standing on a beautiful shore and and being overwhelmed by the ocean and sky.
It makes the reader feel "small."
You have created a non-Euclidian Wiki page.
Tears ran down this old author's face. +1 for you.
]]>I was looking forward to it from the beginning. (Allready read it through 3 times when it was in sandbox)
I just wanted to say that Praetor and Atlas both did a phenomenal job over here. The style and new additions are beautiful. I love the way it presents the universe as well as tells itself from our/us explorers pov that still learn about this multidimension called The Backrooms. This is the kind of article that makes me cry because I can see with it how far we got from 2020. (Its crazy that we are allready 5 years old) So many things happened better or worse but this wiki became way better over time.
I wanted to say big thanks to everyone who took a part in making it. Especially RakoGames who did the CSS (he saved everyone)