…LEVEL?
This is the place to add your thoughts, suggestions, and comments about creating levels for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
…LEVEL?
This is the place to add your thoughts, suggestions, and comments about creating levels for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
FIRST QUESTION: Is liminality necessary when creating a level?
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
In my opinion, yes.
Why?
Well, mainly because it is one of the most important elements for the Backrooms concept to shine with more splendor. Personally, writing an article in this style is something easy for me, but mostly difficult, since it has to be something very noticeable when reading and feeling it.
I haven't read many articles, but I assume that clinical tone can help the feeling if used in the right way. Liminal Forest is a nice addition as well.
I've seen plenty of levels with or without "liminality", that being the whole "you've been here before" thing. I think what's more of a requirement is the strangeness of a place, whether a positive or negative, rather than it playing on nostalgia. This fictional universe is designed to be filled with strange things - even the method of entry is against real laws of physics - but I don't think everything has to be to do with someone's past memories. It just has to have a certain feel to it, one that's "off" from what it would normally be,
Levels. My archnemesis (/s)
Many know of my distaste for the Level category, but not necessarily why. So I figured I'd give a response here.
Levels are conceptually uninteresting to me— they are literally a setting without a story. We are a fiction/horror website, and our basic formula for levels resembles a real estate catalogue.
What I'm trying to say here, is that we need to start stepping away from the "formula." Whenever we made the site, we really wanted to be SCP, so we tried to create our own format for things.
Quite simply, it didn't really work. For a Level to be good in my eyes, it needs to go beyond a description— it needs to actually tell you a story, to instill some sort of emotional response. The interest in a level comes from the story it tells, not from the fact that it exists. I think a lot of our Level catalogue misses this point.
Want an example of a "perfect" Level page? Level 320. No question.
…ENTITY?
This is the place to add your thoughts, suggestions, and comments about creating entities for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
…PHENOMENON?
This is the place to add your thoughts, suggestions, and comments about creating phenomena for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
…OBJECT?
This is the place to add your thoughts, suggestions, and comments about creating objects for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Well, personally, I think an object should only be possible to exist in the Backrooms. Frvyo Jade is a great example of this. Frvyo Jades are unable to be activated by humans, thus emphasizing the fact that humans do not belong in the backrooms.
Not only that, an object should have a story or lore behind it. Similar to what Spectre48 said regarding levels. The interest in an object comes from the story it tells or the effects it causes, not from the fact that it exists. Older objects in particular like pre-rewrite lamps suffer from this issue.
An example of an Object page that pulls this of well? That would be Object 54.(However, I do not recommend trying something like it if you are an inexperienced writer, Object 54's esoteric qualities are incredibly difficult to replicate)
Another example that does it quite well is the Everything Machine. In all honesty, it is one of the best old pages and the writing holds up surprisingly well.
…PERSON OF INTEREST or GROUP?
This is the place to add your thoughts, suggestions, and comments about creating persons of interest or groups for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Well well well, look who it is— the last PoI defender on site himself…
Prepare for infodump (I haven't been able to proofread this yet but I'm hitting post because I don't want Wikidon't to delete this entire message)
PoIs as a category on our site right now have a slew of problems that lends to their unpopularity outside of specific fringe instances. I'm going to be addressing some main points/tips one at a time here
There is a prevalent issue with the category and the previous "formula" established at the site's conception. It took me quite some time to figure out how to phrase it, but I've finally figured out how to articulate it.
Most PoIs are a character without a story, which makes the category stale, and makes readers not bother to unpack the lore for the ones that do go beyond to give an overarching plot.
Let's look at the PoI list. We have a solid amount now— around 40 if I recall. How many of those 40 have seen mention or utilization outside of their own page? Barely any. I believe the main reason for this is because they have garnered a "my self insert anime oc do not steal" reputation.
To die on a hill, I do not think that self inserts are inherently bad— as long as you tell an interesting story. There is no better example of this than Tom Von Haderach. It is VERY clearly just "Snom in the Backrooms," but that does not prevent the character from being interesting, easy to utilize, and still detached from the author due to having his own development and flaws.
However, there is a dark side to this. A. River.
Many authors, including myself, do not believe that this page accurately represents what a staple "PoI page" should be, despite being the highest rated with a significant margin. Why? Because this page does not separate itself from its author, despite being a self insert. As written by the author, River was basically made to be a morally perfect, completely selfless pseudo "mary sue/gary stu." Now granted, other users were able to build on the character of River after the ban of the author, but those were all from external works.
That therein is the problem— people will see A. River at the top of the list, read the page, and go "wow! I can just make my stale OC and people will like it!"
This lead to a massive list of half-baked, incredibly dated characters that don't really contribute to the overall site. They just… exist without purpose. THE MOST IMPORTANT THING WHEN WRITING A POI IS TO ANSWER THE QUESTION: "WHY WOULD SOMEONE WANT TO WRITE ABOUT THIS CHARACTER?" In other words, why is THIS INDIVIDUAL significant enough in the Backrooms lore in order to warrant frequent use as well as their own PoI page?
Now, with my earlier thoughts on River, you're probably wondering "well, doesn't the page's popularity sort of disprove your previous point?" And to that, I say…
What makes or breaks a PoI in terms of community success is the ability to be utilized outside of their own setting— universal application in a manner that is relevant to the story the author wants to tell. In other words, the character has a purpose that is defined. They have a reason to be in someone else's page, other than the author clout chasing. PoIs that are heads of major groups are an excellent example of this— your page involves their GoI? Probably worth a mention.
River has the largest amount of external works on site— which is what saves the page. Through these external stories, the character of River has been able to develop in ways that paint them far beyond the depiction of just "my oc don't steal." Despite the page being of poor quality by today's standards, the character has value, due to being properly implanted within the setting.
We need to change the way in which we think about a PoI page. We need to reclassify them from essentially being "character sheets." Instead of having your character having a basic introduction, and then an "interview" where "something weird happens at the end," (I AM SORRY FOR STARTING THIS FUCKING TROPE WAUEGH) write them like a GoI page. PoI pages should be a proper introduction to the character, in a manner that builds interest to incentivize people to read the stories involving them. I don't mean this in the literal sense, but more in terms of how the information is presented. Don't tell people "X has powerful telekinesis they claim that they have earned in a deal with Janus," allude to the possibility they may have some sort of magical capability, so that people will be interested enough to read the tale where that actually happened.
They should effectively serve as a "hub" for the character, OR an isolated storyline.
There is only one PoI on this site that I actually think is a flawless example of how to write a PoI page.
Evangeline Holmes
Am I just glazing Evie (the author) because she's my bestie? Maybe. But there are important things to consider with this page that set it apart. While providing an entire story that is not only interesting, it also connects Evangeline to the Backrooms lore, AND the page still includes the basic "PoI block" as part of the page's story, not as the focus. The PoI page also DIRECTLY links into a tale series that expands on the character of Evangeline, providing a reader with somewhere to "go" if they decide they're interested in the character.
The execution on this page is damn near perfect for what it tries to be, and the fact that Joey Q and River have places in the top 5, where Evangeline isn't even on the first page, is a damn shame.
Now, there are plenty of other PoIs that I think are good examples to show someone for "how to write a PoI page." Most of them written recently, which tells me the PoI category is moving in the right direction.
Kimiko
Herne the Huntmaster
The Actor
Callum Andrews
These pages provide an angle at better ways to tackle the PoI format. Kimiko blends a story with its description similarly to Evangeline. Callum Andrews takes place from the perspective of an in-universe newspaper clipping, followed by a short mini tale. The Actor uses CSS to literally format itself as a sheaf of papers that provide the known information on the figure. Herne is an example of how to do the "ummmm you guys at the meg messed up, so I'm going to write the page myself haha." idea, but WELL.
There is one fringe case of PoI that I also want to address before I close this out. There are currently two PoIs that fit into this category— the "this works, but should have been a part of a different page." category.
Partygoer Zero
Knox Kane
Partygoer Zero is a well-written page, there's no denying that. It provides important context to a staple piece of Backrooms lore— but as a PoI, is the page necessary enough to be detached from the main article that it extends the lore of?
At this time, Partygoer Zero has exactly ONE reason you'd want to use them— a Partygoers page. Unlike PoIs like TVH, Janus, The Actor, and Gani, Partygoer Zero is not independent enough from its origin to warrant inclusion on the list. This doesn't make the page bad by any means— it's actually quite good; it is simply out of place.
The same is true for Knox Kane. The only time you'd use him is in something regarding the Living Level— he is VERY one dimensional, to his detriment. While Partygoer Zero has a story that you can still follow, Kane is very much a case of "why is he here?" Kane presents a larger issue then Partygoer Zero mainly due to being so isolated. There is still room for expansion with Partygoer Zero, and the page works by itself. Kane doesn't.
If Partygoer Zero and Kane were included as either offsets to their "parent" pages, (Partygoers and Level 148), not only would the pages feel more in place, but also kick those pages up to the next level.
However, I understand why someone would still want to include the PoI in the main list, and I do have a suggestion for that.
A while ago when we had the Enigmatic Entity list, there was an entry named "Azel'Kyra." This was something Snom originally intended to be "Blanche's true form," etc. When the link was clicked on, it skipped directly to an offset of the Blanche page where this was apparent.
I think something similar could be done with these entries— because not only does it provide in-universe context ("Why is there a poi page in this article but not in the main list?") but because it places those "middle ground" pages into a setting where they can be fully appreciated.
I'm going to end it here— I don't have much more to say. I think a fair number of the PoIs on site are interesting characters, but with incredibly dated pages. They aren't really able to "convince" the modern readerbase as to why they should be interested. I think if we change our approach to writing a PoI page, it fixes this problem quite easily, and generally improves those pages quality.
As a matter of reply, I shall quote the POI page itself:
"What is a Person of Interest?
"Persons of Interest (POI) are singular individuals who hold high importance in/to the world of the Backrooms due to their nature or their role. They are often humans, though they are not limited to that, coming from other dimensions or even being native to the Backrooms themselves. Unlike entities, POIs are well-documented and important to the setting's overall history because of their actions. You can think of them as historical figures, past or present, being the core aspect of a group, a level, a time period, etc. (Emphasis added) Much like entities, however, they can be captivating because of their status, their behavior, and the implications they create for future pages."
You are correct, Spectre48, when you say that Partygoer Zero has a primary use…Partygoer pages. This will be a crucial "keystone" page when the Partygoer Canon is launched. Deacon Duncan represents the origin story of the ever-popular Partygoers. I worry that his page will be sorely diminished, and harder to find, if reduced to a mere offset.
Two more Partygoer pages are in the works, (Entity 167 - "The Party Hosts" and "Fun War: Turning Point") using Partygoer Zero. Without belaboring the point, I hope to see more Partygoer pages written to create a protective niche for these colorful entities.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Further utilization of a PoI always helps build its story. I suggested the "Azel'Kyra/Blanche" linking idea specifically because of an author's desire to have their page more likely to be seen if they used the "offset" manner.
My issues with PoIs aren't necessarily the concept, but how they have been historically represented on our site. PoIs are characters— and characters make or break our story.
Including Partygoer Zero as a standalone definitely makes a lot more sense if you plan to do a canon. The page still does work by itself, it just becomes a question of what placement best suits the story you're trying to tell.
My dear friend and colleague, I apologize if I seemed argumentative. I just see Persons of Interest as simply that, a person of interest. A POI page, to me, is a footnote about an interesting person in the Backrooms. Although it would be nice, I do not see it as an open invitation for widespread use of the character in this Wiki. Everything from levels to entities to objects to phenomena to persons and groups has a different versatility. Some articles are, by their very nature, more one-offs than anything else.
"What makes or breaks a PoI in terms of community success is the ability to be utilized outside of their own setting…" The amount of truth in this statement varies significantly from PoI to PoI. I use Dr. Rhinehart constantly in many of my pages, but I will probably never create a Person of Interest page for him… or Anne Dunne. They are interesting, but in no way as significant to Backrooms lore as the origin of the Partygoers.
Let's use American presidents as an example. Many are written about, over and over, finding their way into endless historical sagas. Other presidents do not. Yet they still deserve to be in history books.
I would love every PoI to be priceless to this Wiki. But it would be dishonest.
We have given our readers much to think about here. May we use this discussion, going forward, as we contemplate creating a PoI for this amazing writing project.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
I agree. POI pages should be allowed to be standalones just like any other page in any other category. For example, most people don't write entities with the explicit goal of seeing them used elsewhere; most authors create these characters to simply tell a story. So why should writing a POI be any different?
I have a POI draft that tells the story of a reader discovering the page of an agent from the early days of the MEG. The page is amateurish, with the POI interacting directly with their friends in the comments, painting a cute picture of found family. But when the reader digs deeper, they discover that the last edit on the page was from six years ago, and that everyone they had just seen leave their notes had long died in a raid before the reader ever stumbled onto the page. Their deaths are mentioned as a footnote, in one of those "former settlement, population 40, now wiped out" sections. It's meant to be a statement on how callously early articles like these treated human life.
My point is, I didn't write this POI with the hope that they'll be used widely on-site. I wrote the draft to tell a story. (Also, I do apologize if I'm putting this in the wrong place. I'm not used to forums.)
…?????
This is the place to add your thoughts, suggestions, and comments about what and why you write for the Backrooms Wiki. Please add them ONLY as a REPLY to this POST.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
Honestly, my writing urge has been going up and down like a roller coaster. I have too many ideas, like unique levels, special entities, and many more things.
But continuing to expand my ideas and hoping to finally publish them on the wiki, makes me feel like the exit door is right next to me and waiting for me. Even though I've taken long breaks or vacations, I still don't have enough energy or I just have an empty tank.
But, I write primarily for the Backrooms Wiki, as the way of writing has intrigued me greatly ever since I first learned about the concept. And this is coupled with the creation of unique stories and worlds. That's it.
Ahhh —- Empty Tank Syndrome. I know it well.
Like writer's block, it is often caused by driving with the mental parking brake engaged.
Sometimes, I can break negative cycles by enjoying long conversations with myself, asking questions and answering, in private. Other times, a strong jolt of caffeine and overdose of sugary sweets can trigger a rush of creativity.
I usually take my swelling ocean of ideas and try to write them down or list them on a Google doc or the like. This is your mental "body of water." Visit this idea resource from time to time, like you might enjoy sitting along the shore. Contemplate the ideas. Some will "jump out of the water" and grab your attention. These are your fish.
Seeing a fish is not the same as catching a fish.
Add notes, comments, and suggestions to these fish. No hurry. The important thing is to document anything you feel or create, before you forget it or delete it with doubt. This is normally where I return to self-conversations about what I like or dislike about my ideas.
Here, in this "workshop," we will examine your fish. This post is neither the time or the place.
Every fish is different. We will fish each one independently, above, as we see them.
We are all a work in progress.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
If you don't write one down because you're working on something else, then forget what your idea was, that's it. That idea is probably gone like a deleted save; you'd have to repeat the experiences prior to getting the idea for a chance to make it return. Writing it down somewhere, even if you don't develop it, is like saving it to a hard drive, where it's much easier to recover.
I get random ideas all the time. Whether it be something gathered from real life experiences or just spontaneous thoughts created by reading something, I try to write something about them, even if I don't think they'll be successful. It's not as if I'd run out of writing space, because each letter only takes a few bytes of information. Sometimes, you might even be able to cross your ideas with each other, giving a boost to each one.
No matter how out of the ordinary or random the idea you have is, it can probably fit somewhere here. This is exactly the place where weird and random things are expected. Any idea you could come up with has a value on this site, so you shouldn't throw them away forever.
…MISCELLANEOUS RESPONSE?
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
So, more on stories…
Well,
one thought of mine is that one should choose a method that satisfies them…
This is linked to the fact that being the most original isn't always the best thing.
I would say it's better to do things well, first.
Because, no matter how original you are, you need to have solid foundations…
Example:
After deciding to rewrite my last entry on the frontrooms canon and being mainly visual in my approach, I decided to transform my conception method into a visual one.
Link to pictures as some are massive.
Visual_Outline
Character_Graph
It's still experimental, but do you think this will do?
However, to add a bit more,
this focus on method comes from the fact that despite writing, I function as a critic who happens to write.
In any case, this means I tend to corrupt my ideas easily by changing them in my head because of my inner critic.
This serves as a creativity well, because the changes naturally pile up, yet means that I have to fix my ideas on paper to avoid more corruption and have a basis to work with.
Love, love, LOVE the fact that my friends and colleagues are adding their "two cents worth."
Originality is a lost treasure found. Never underestimate the value of originality.
Once you find something original, you can polish the treasure and make it shine.
But, first, two questions, please: "What is a critic and why are they important?" There is absolutely no disrespect inferred here. As an author, I know why writers are important. As a critic, why do you feel that critics are important?
[On a side note, your visuals may help writers (new and old) focus.]
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman
(Sorry for delay, doing a lot of things)
Well,
I would answer first that criticizing and writing are both two sides of the same coin.
After all there is a reason why so many works needs multiple rewrites.
And I would even argue that an excellent way to become a writer on the site is to start with critic first.
Critic itself is about pointing what works and what doesn't works, what makes a work a work, be it a good one or not. So it's also an essential skill to have when writing. Self-critic is a surprisingly valid way of writing too. Yet critic is also writing, because it's also a matter of making a text that efficiently points out the relevant parts of the page and highlight what is to be worked on.
Second, to clarify a bit more about critic, according to my opinion is in essence to help other become themselves in their works.
What I mean is by clearing the faults, asking the right questions and trying to make relevant suggestions (action that help achieve critic), a critic help a writer achieves their work.
So, by extension, critic is also diving into someone else mindset.
This is why it's harder to critic yourself than another, because you're trying to visualize relief with one point of view that is only yours.
In conclusion, critic is important because It's half of the creation process.
The release of my novella - "Stardust Zombies" - has robbed me of much of my time. To be followed by brainstorming my newest Backrooms tale in progress, "Fun War - Turning Point," which should tie together nearly everything that I have written for this wiki so far. Plus, the Level 0 rewrite! Enough about me…
My friends and colleagues here have offered so many wonderful ideas.
Don't give up on this old fool. I am sputtering along. LOVE YOU ALL.
Your friend and colleague,
Goerman
http://backrooms-wiki.wikidot.com/goerman